Wednesday, June 24, 2009

Harry Potter and the Curse of Acceptable Nerd-dom



The Harry Potter franchise has flourished under a period of prosperity and acceptance in pop culture for several years now. The books are eagerly read by all ages, and the movies have been fairly well-received by the general movie-going public. In addition, a Harry Potter Theme Park is supposed to open next year at Universal Studios in Orlando, FL so that everyone can experience the world of Harry Potter for themselves. This weekend we are going to a Harry Potter museum exhibit at the Museum of Science and Industry in Chicago. All this hoopla for something that is so inherently nerdy at its core? Wizards, monsters, and magic? What about Harry Potter makes it so culturally acceptable to get your geek on?

I'm not complaining that it's acceptable to be a big Harry Potter fan because I jumped on the bandwagon about four years ago, but I also wonder what the future of Harry Potter fandom will look like. If other big-time nerd franchises are any indication, then I worry that Harry Potter's fate may be worse than facing Voldemort. Star Wars was initially a pop culture phenomenon before it digressed into the realm of pocket protectors and boys who can't move out of the garage. Even Star Trek had its heyday, although it has suffered a fate worse than its Wars counterpart (perhaps J.J. Abrams has breathed some new life into the series, however). Is Harry heading down that same path through the Forbidden Forest of irrelevant pop culture? I tend to think that it won't as long as it continues to stay relevant. Part of Star Wars' problem was that it failed to produce anything new and relevant for a new generation until recently. J.K. Rowling has been able to walk the fine line between generational relevance and nostalgia so far, only time will tell if she, and Harry with her, can continue for many more generations.

I, for one, will really enjoy my slice of nerd-dom this weekend at the Harry Potter exhibit. Harry Potter and a museum, it doesn't get much better for a big nerd!

Monday, June 15, 2009

Indiana Jones and the Staff of Kings


I got my copy of the new Indiana Jones game for the Wii this week and have spent some time playing it this week. I thought I'd give a little review of it for the few of you who might actually be interested in it.

The idea of playing as Indiana Jones with Wii motion controls is quite appealing to a drooling fanboy. The potential for throwing a good punch and cracking the whip with your Wii-mote was enough to make me pre-order it. In some ways, the game achieved the potential and in others not.

First, the primary single-player game is entirely too short. If I really wanted to I could have beaten the game in one day. There are a fair amount of unlockables, so there is some reason to return to the game a couple times. The story is pretty good and feels very cinematic, although I would have liked a few more cutscenes to fill in the story. Sometimes there were some holes in the story because there wasn't a cutscene to fill in a little gap. The gameplay can be hit-or-miss and is generally not very challenging. The game guides you through the actions you need to do for the most part, but that does help make the game feel more cinematic. The fighting is probably the most enjoyable part of the game, although sometimes the motion controls don't quite respond how you like.

The extras are pretty decent. There's a co-op mode where you can play a separate story as Indy and Henry together, but I haven't tried it yet because I don't have anyone to play it with. There are a couple other multiplayer options which I haven't tried either, including tank and biplane fighting arenas. Probably the best extra is the inclusion of the original PC game Indiana Jones and the Fate of Atlantis. This was one of the greatest PC adventure games ever. So, if you're a big Indy fan, you'll enjoy the game despite some of its failings, especially with the addition of the Fate of Atlantis.