Monday, June 15, 2009

Indiana Jones and the Staff of Kings


I got my copy of the new Indiana Jones game for the Wii this week and have spent some time playing it this week. I thought I'd give a little review of it for the few of you who might actually be interested in it.

The idea of playing as Indiana Jones with Wii motion controls is quite appealing to a drooling fanboy. The potential for throwing a good punch and cracking the whip with your Wii-mote was enough to make me pre-order it. In some ways, the game achieved the potential and in others not.

First, the primary single-player game is entirely too short. If I really wanted to I could have beaten the game in one day. There are a fair amount of unlockables, so there is some reason to return to the game a couple times. The story is pretty good and feels very cinematic, although I would have liked a few more cutscenes to fill in the story. Sometimes there were some holes in the story because there wasn't a cutscene to fill in a little gap. The gameplay can be hit-or-miss and is generally not very challenging. The game guides you through the actions you need to do for the most part, but that does help make the game feel more cinematic. The fighting is probably the most enjoyable part of the game, although sometimes the motion controls don't quite respond how you like.

The extras are pretty decent. There's a co-op mode where you can play a separate story as Indy and Henry together, but I haven't tried it yet because I don't have anyone to play it with. There are a couple other multiplayer options which I haven't tried either, including tank and biplane fighting arenas. Probably the best extra is the inclusion of the original PC game Indiana Jones and the Fate of Atlantis. This was one of the greatest PC adventure games ever. So, if you're a big Indy fan, you'll enjoy the game despite some of its failings, especially with the addition of the Fate of Atlantis.

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